My Dear buddies who love to cheat. In this page you will find cheats for many of the games
I have, yes some of them will be in my other pages, but here they
are all combined.
Just click on a item that you want and it will
take you right there!
P.S. Enjoy yourselves.
Actua Soccer
BattleZone
Beavis and Butthead "Virtual
Stupidity"
Dark Forces
JediKnight: Dark Forces 2
Mechwarrior 2
Mechwarrior 2:Ghost Bears Legacy
The Dig
Wacky Wheels
Windows 95
Actua Soccer
Battle
Zone During
gameplay, hold SHIFT+CTRL and type in these codes:
BZTNT: Unlimited ammo
BZBODY: Unlimited Shields
BZFREE: Unlimited Pilots
BZRADAR: Show full map
Beavis and Butthead: Virtual Stupidity These are the direct solutions to the game. There are many other things to see and do for fun in the game which are not essential to the game's solution. Take the time to talk to everyone and to explore every area. You will not get penalized for doing or saying things. You'll know when you are supposed to use something in your inventory because it lights up red when it is correct. Have fun!!
HIGHLAND HIGH
In science class, grab the washroom/hall pass off the wall. Give the pass to the teacher. Exit classroom. Go to the fountain in the hallway, pick up the chewed up bubble gum off the fountain. Go thru the gym doors. Jump onto the springboard. Jump again but direct the hand sign toward the pummel horse. You should jump onto it. It may take a few tries. Jump back onto the springboard. Butthead should jump up and grab onto the ladder. Climb up ladder.On the roof, look over the edge and you'll enter the mini game ""Hock-a-loogie"". Hints: every 10 points you get for hitting something, you get a big green loogies. This is how you win the game. Hock the green loogie on the principals head (using the right mouse button). After returning to the game, pick up the stick, stick the stick into the fan. Climb in. You'll return to the school's front doors, exit the school.
THE PARK
Go the park and talk to Todd's gang. They won't say much now. At this point you can play ""Court Chaos"" by entering the tennis courts. Knock over the garbage can and pick up the flyer.
AT HOME
Answer the phone. Pick up the magnifying glass (at this point you could return to school and use the magnifying glass on the anthill beside the steps to play Bug Justice, there are points in the game you can play this game). You can also watch some of the videos by watching television.
THE STORE
Go to the store, ask the clerk about Todd.
BACK TO THE PARK
After the squirrel dies, try to pick it up. Talk again to the gang, eventually they'll ask you to get them some Burgerworld. Exit
BURGERWORLD
Go to burgerworld and talk to the manager. Ask for some food.
BACK TO THE STORE
Go the store and try to take some nachos. Talk to Mr. Anderson, ask him about Nachos. Ask him for a dollar. Exit.
VETERAN'S HALL
Talk to Buzzcut. Attempt to wash the tank, you won't do it. Attempt to open the tank's hatch, you won't be able to now. Talk to the hippy teacher, Vandreson. Ask him about the sperm whales. Exit.
THE COFFEE HOUSE
Talk to the girl at the front door, she won't let you by until you give her the flyer you got from the garbage. Walk around the coffee shop, pick up the poetry book on the table in the far corner. Talk to Wilber to find out about Open Mike Night. Talk to Vandreson. Drink coffee from the cups around the coffee shop.Have Beavis talk to the coffee guy, ask for more coffee. After he leaves, use the coffee machine. Beavis will turn into CORNHOLIO. Exit.
BACK TO THE VETERAN'S HALL
Beavis aka CORNHOLIO can now open the tank's hatch, climb inside. After the video sequence, you'll end up in jail.
JAIL
Pick up the toilet paper and soap sitting on the sink. Give the soap to Beavis. Leave the soap on the floor. Talk to the guy sitting on the bed, he'll tell you about Todd, the quarter and have Beavis ask him about dinner. Pick up the keys after the guard gets it. Use the keys in the jail door, you can now exit the cell.
THE COURTYARD
Talk to Kyler ( guy in the green shirt with the quarter), pick up the pillow beside him. Walk around the courtyard. Use the basketball to get rid of the guard on the wall. Pick up the towel beside the lady guard. Go into the insane wing. Talk to the guy reading the book. Pick up the blocks, the teddy bear, the camera and open up the cabinet to find an electroshock therapy machine. Exit the insane wing and return to your cell.
BACK IN YOUR CELL
Give the guy under the bed the bear, the blocks, the book, the toilet paper and the pillow. Pick up the flash bulb on the cell floor that comes out of the pillow. Use the flash on the camera. Exit the cell to go back to the courtyard. Use the camera with the flash on Kyler, you have to use it more than once to piss him off and start a riot. When you are returned to your cell, use the keys to get out again. Go to the courtyard and retrieve the quarter. Return to your cell and give the quarter to the guy sitting on the bed.
BREAKING OUT OF JAIL
They're out but you have to get past the sleeping guard. Use the electroshock machine on his chair. Get onto the van.
THE SLAUGHTER HOUSE
To get the chains of Beavis and Butthead, look at the pile of wood next to them. Pick up a piece of wood and use it on the chains. You have use it once on the chains and then use it again for Butthead to have his ""idea"". After the video sequence and finding out what you have to do to get into Todd's gang return to the slaughter house. Pick up Todd's license plate outside. Go inside and pick up the steak on the floor. Look at the killing machine, it on. Turn the machine up by the knob to right on the lever. Turn the machine on fast and let it go. Pick up the axe spit out by the machine. Exit the slaughter house and go to the farm.
THE FARM
Talk to the farmer, ask him about Todd, the barn and why he talks funny. For a laugh have Beavis go after the chicken and the pig. Exit from the farm.
BACK TO THE VETERAN'S HALL
Talk to Mr Anderson, ask him about Todd and the remote.
THE TAXIDERMIST SHOP
Talk to the lady. Pick the pen sitting on the counter. Grab the rabbit to acquire some string. Look in the box on the table and pick up a snake eye. Exit and go to Beavis and Butthead house, use the string on the chewed up gum and fish the quarter out of the grate.
BACK TO THE COFFEE HOUSE
Talk to Wilbur and kick him off the stage, use the mike to play ""Air Guitar"". Go into the bathroom (to the left of the stage) and use your quarter to get a condom out of the machine. Exit the coffee house.
BACK AT BURGER WORLD
Talk to the guy behind the counter. Talk to Gina, ask her about Todd and the keys. Pick up Gina hamburger and use it on the ceiling fan. At this point you can pick up the food on the counter and use it on the ceiling fan, use the drive thru mic and for a laugh use the mic at the counter. Go into the back and pick up the spatula on the counter. Pick up the mouse for fun.
BACK TO THE STORE
Use the condom on the air tank in between the gas pumps. Exit and go to the school. Talk to the janitor and ask him about the locker combinations. Give him the blown up condom, exit and head to the jail.
THE GATE TO THE JAIL
Give the dog the steak, it won't work. Give the dog the blown up condom dog and while he's busy use the clippers to cut his chain. Pick up the hammer. Go down the tunnel. Exit your cell and go into the insane wing. Give the one eyed guy the snake eye. Ask him about the book and he'll give it to you. Return to your cell and give the book to the guy underneath the bed. Pick up his teeth and exit to the park.
BACK TO THE PARK
Look at the squirrel underneath the car, try to pick it up. Touch the car and look at the Free Parking Sign. To get rid of the car, use the pen from the taxidermist on the sign, after its gone pick up the road kill by using the spatula on the roadkill and the hammer on the spatula. Pick up the road kill and exit to the taxidermist.
BACK AT THE TAXIDERMIST
Give her the roadkill and pick up the stuffed squirrel. Ask her about the bear. Exit to the coffee shop to talk to Buzzcut. Talk to Buzzcut. To have him let you go, kick him in the nads. You overhear the bear is at the Veteran's Hall so off you go.
BACK TO THE VETERAN'S HALL
Look at the bear and have Butthead kick it. Go around and look at the bear's butt. Have Beavis stick his hand up the bear's butt, you have to do this a couple of times before the remote comes out. Now you have the remote so all you need is the keys which are in Gina's locker, so back to the school.
BACK TO HIGHLAND HIGH
Give the stuffed squirrel to the janitor. Enter the gym and have Beavis jump on the rope. Use the towel on Beavis to get him to go up. Once at the top have Beavis use the axe to cut the rope. After the video sequence look around the boiler room. Pick up the can of paint by the sink. Open the filing cabinet and take out the locker combination file folder. Exit the boiler room. Use the file folder and the lockers. Gina's locker is number 69. Grab the keys and exit the school. Head to the farm.
BACK AT THE FARM
Give the farmer the teeth and he'll leave. Use the garage door opener on the barn and head that way. You have to disguise the car so pull off the license plate and stick the one with Todd's name on the car. Use the can of paint on the car. Use the keys on the car. After the video sequence ask Daria to let you out of the truck, but be nice. Use the keys on the car again to drive away. AND YOU'RE DONE!!!!!
Solution written by Michelle Theriault & Paul Roberts
That's it the game is over.
I Got this walkthrough from Happy Puppy
Dark
Forces lapostal:
Gives you all the weapons
laskip:
Skips the level and takes you to the cut scene
lacds: Gives you the full map including showing the enemies
laredlite: Freezes enemies , but they won't fall when they are
killed until you use the code again
labug: Get Smaller
lapogo: Disables height checking
larandy: Weapon super charge
laimlame: Invincibility
launlock: All items
JediKnight: Dark Forces 2 During gameplay, press the "T" key to toggle console mode,
(at top of screen, the word "command" appears) and
type in the code. then press enter to activate it.
1. thereisnotry (skips you to the next
level)
2. whiteflag (followed by a space and 1 or 0, enables/disables
artifical
intelligence)
3. deeznuts (increaces the level of your "force")
4. eriamjh (turns on fly mode)
5. jediwannabe (followed by a space and 1 or 0, turns on/off
invulunability)
6. red5 (all weapons)
7. wamprat (all items)
8. yodajammies (gives you more "mana" or "force
energy")
9. raccoonking (uber jedi, gives you all "force"
abilitys of light side, dark side, and neutral side)
10. imayoda (just gives you all force abilitys of the light side)
11. sithlord (just gives you all force abilitys of the dark side)
12. 5858lvr (map will show everything on level)
13. slowmo (followed by a space and a 1 or 0, enable/disable slow
motion)
14. warp (warp to another level, haven't got it to work yet)
Mechwarrior 2 Hold [CTRL]+[ALT]+[SHIFT] while typing:
BLORB:
Invulnrability
CIA:
Unlimited Ammo
COLDMISER: Heat Tracking Off
DORCS: Meet the Dorcs
ENOLAGAY: Nuke, one time use
during simulation
ICANTHACKIT: Completes level
succesfully
MEEPMEEP: Time expansion enabled
MICHELIN: See the bounding spheres on debris and
mech parts
MIGHTYMOUSE: Infinite
JumpJet Juice
TINKERBELL: Free-Floating external cameras.
Hit {c} to disable
TLOFRONT: Rear-view camera becomes Front camera
TLOYFLYGIRL: JumpJets
XRAY:
X-Ray vision press {W} to disable
ZMAK: Time
expansion enabled
--OR: In the config screen, change
your name to"Enzo" or
"Hobes" to get extra mechs in the lab.
--OR: Enter "Freebirthtoad"
as your name to play any mission
I Got this cheat from Cheat Machine
MechWarrior 2: Ghost Bear's Legacy While playing hold down CTRL+ALT+SHIFT and type
KENT: Invulnrability
CLARK: X-Ray vision
PUTZ: Mission over
DORCS: Meet the Dorcs
PALEX: Kill targeted mech
BURR: Heat tracking off
THUNDROS: Unlimited AMMO
KABOOM: Kills all mechs
DRONE: Free eye mode
JUMBO: Jets on any mech
CRILLION: Unlimited jet juice
MERLOCK: Time expansion
SPEEDYGONZALES: Time compression
VOYEUR: Mini camera
TIK: Collision spheres
The Dig
General note:
In this
solution, YOU represent Boston Low. Word(s) written in block
letter means it is a hotspot, so
that you can use and pick-up etc.
The beginning
Outside
the Shuttle, examine the TOOL CHEST. It is called FLYING PIG.
Use PEN ULTIMATE(in your inventory)
talk to Core about the pig. She*ll
deploy the pig into space.
In space,
use the pig. You should pick up all the tools inside it.
Then use Pen Ultimate to talk to
Borden, ask him about the nuclear
explosive.. He will tell you where
the first bomb should be setup.
Go to
Quadrant 2. You*ll find a TARGET SURFACE. Use ZERO-G DIGGER to
smooth the rough surface. Then you
can setup the bomb. Remember to use
the ARMING KEY to active the bomb.
Talk to
Borden again, he*ll tell you where the second bomb is placed.
Go to Quadrant 3. A BOULDER block
the target surface. Use SHOVEL to
remove the rock. Then setup the
bomb. Remember to use the ARMING KEY
to active the bomb.
Now back
to the shuttle. Talk to Borden and watch the explosion.
You
and your team will back to the asteroid. Examine the ODD
PROJECTION. Use zero-g digger on
the projection. A METAL PLATE is
found. Push the metal plate. Push
the metal plate on the right too.
You can find another 2 ODD
PROJECTIONS on the left. Dig it and push
it. A DARK TUNNEL appear. Go
inside.
Inside
the asteroid, a PEDESTAL is found. Move towards it. Put the
PLATES on the SQUARE INDENTATIONS......
Alien Planet
You are
now on an alien planet. Go to the CLEARING. You*ll find 3
*?*S. First go to the one at the
left. There is a alien space ship.
Inside the ship, there is a CHEST.
Open it and you can find a DEVICE.
Then take the HANGING WIRE. A
ghost appear. After the ghost gone, take
the wire and the ENGRAVED ROD.
Then go to the *?* at the top. There
are some graves. Use shovel to dig
the grave. Pick up the JAWBONE and
TUSK.
Then go
to the rightmost *?*. Use the DEVICE, it point at the dirt.
Use shovel to dig. You can find a
BRACELET.
Back to
the DAIS. The ghost appear again. Dig the SMALL HOLE. Brink
will fall into the hole and die.
You and
Maggie will go down to the NEXUS. Magi will go away, left you
work alone. Walk around the room,
you*ll find a PLATE and a PURPLE ROD
on the ground. Examine the purple
rod, there are four sharps on it. It
is the key to open those SEALED
DOORS. You try to enter the code, but
you don*t success because there is
no power.
Go to the
DARK TUNNEL. Open the AIRLOCK. It is a COMMAND CENTER. There
is a GLOWING PANEL. A LIFELESS
CRYSTAL is found. But you don*t know
what is it for.
Go to to
the RAMP. Look Down from the EDGE. A loose LENS is found. You
need to put it onto the LENS SLOT
to repair the power machine. You
notice there are two panels. Use
the CONTROL PANEL, input the
following code: 4 purple, 2 yellow
and 1 red. Then use the TRIANGULAR
BUTTON on the left. A robot come
down and pick up the lens. Input the
code again: 5 purple, 4 blue and 1
red. Use the triangular bottom
again. The robot will repair the
lens. Before you leave the power
room, remove the LOOSE PLATE and
take the BLUE CRYSTAL.
Now use
the purple rod to open the door left to the dark tunnel. The
open and you can go on the TRAM.
The Museum
There is
a WEAKENED DOOR beside the tram call. But you can*t open it.
Then walk outside. There is a
FOSSIL on the ground. Watch it and it is
useful! Go to WATER. A monster eat
a alien turtle. Examine the WATER,
you can find a underwater cave,
but you can*t go there.
Go to up.
There is a STRANGE DEVICE. Use it. If the LENS (just under
the strange device) is at right
position, when you push the switch, a
crystal appear. Hold the switch
for one or two second, a LIGHT BRIDGE
is created. (You can see a beam
appear at the map too)
Go into
the door. Pick the GLOWING CRYSTAL and the TABLET. Look at all
the displays. You*ll learn more
about LIFE-CRYSTAL and EXPLOSIVE
CANISTER.
You*ll find a RED ROD on the floor.
There is a door. Go inside, you
find Magi is working there.
Back to
nexus. Use the life-crystal(the glowing crystal) on Brink.
Brink is revived. Then use the red
rod to open the door left to the
column. But when you press the
tram call, no tram appear! You know the
the glowing panel in command
center is the tram control. You need to
repair the lifeless crystal. You
and Brink go to the museum. Brink
will help you to open the weakened
door. Inside the door is a pool of
life crystals! Pick up the
CANISTER on the floor. And pick up some
life crystals.
Go to the
water. The Monster eat turtle again. Brink run away. In
order to go to the underwater cave,
you must kill the monster. You
examine the LOOSE BONE. You find
you can rebuild the turtle. The head
goes at the top left, with the
blunt (without bumps) end of the head
facing north east. Attached
to the head is a small, thin neck bone
with the thinner end attaching to
the head. That neck bone attaches to
the first (and largest) set of
fins, which look sort of bent forward,
and have two very large joints.
The second and third set of arms come
immediately afterward, moving
downward in size. After that is
back/rib bone section, followed by
the pelvis, then a thick, large
bone, which attaches to the tail,
the pointed end of which faces lower
right. Put the canister into the
turtle, and apply the life crystal.
The monster will be killed by the
*turtle bomb*. You can go to the
cave now. (If you still don*t
understand, check the fossil)
In the
cave, you can find an ORANGE ROD and PLATE.
The Plateau
Use the
orange rod to open the door right to the dark tunnel. Walk
along the path. There is a crack
on the path. Jump to the other side.
Use shovel to push the BOULDER to
form a bridge. Continue walking. You
can see another STRANGE DEVICE.
Adjust the lens and create the light
bridge. Then walk across the water
fall and enter the CREVICE. In the
cave you can find a BLUE CRYSTAL.
Then go to the plateau behind the
light bridge. A monkey-liked
creature (critter) steal a part of the
door. You need to find it. Pick up
the COVER, RIB, DOWEL and ROD on
the floor. Use dowel on the wheel-liked
thing*s hole. Then use the
pole on the pin. And then use the
rib on the hook. Finally put the rod
on the cage to form an trap. Walk
to the hole in the upper right part
of the screen, and search through
the holes until the little critter
runs out. Taking care NOT to
come too close, move downward and left,
back around the wheel shape and up
again once you pass it. Move right
and scare the creature in that
direction. He will walk right into the
trap. Use the bracelet on
the critter, then let him go. Use your
shovel on the cave a little to the
left of you, widening it enough for
you to enter. Go inside and use
the device. There will now appear an
indicated spot by the device.
Dig there to retrieve the MACHINE PART.
( remember to take the rod with
you.)
Back to
the sealed door. Use machine part and the cover on the panel.
The door will open.
Inside
the room, pick up the PLATE can the GREEN ROD. Pick up the TWIN
SCEPTERS. Use it on the FAINT
LIGHT. A moon map appear. The BLUE
SCEPTER control the small moon,
the gold control the large moon. You
need to make the two moon eclipse.
To do this, move the large moon to
2 o*clock position. Move the small
moon between the planet and the
large moon. If you don it right, a
cutscene will appear.
Push the
bottom to open the door.
Go to
command center. Put the blue rod into the hole. Another 2
crystals appear. Click on the
lifeless crystal, you will notice that
the crystal is a little bit
brighter. Slide the crystals, watch the
brightness carefully, until the
crystal become blue again.
Map spire
Use the
green rod to open the door beside to column. But the panel is
not working. Use tusk to open the
panel. Use wire on the panel and
connect it to the SPARKS. Now the
door will open.
Get off
from the tram. You notice that the map spire is quite a large
area. Here is a brief map.
Tram - ledge -beach(with
strange light)
|
Cavern -
nest - water fall source - beach
|
Pit - map panel - light bridge.
Go to map panel. Enter the code
of the TOMB ( oh! You haven*t been
there yet! That is the red rod)
You can get a message. Now turn on the
light bridge.
The Tomb
Back to
the nexus. Now get on the tram lead to the tomb. (the door
open with the red rod.) go to the
plateau. There is a stone plate on
the floor. Use shovel to dig it. A
hole appear. Go to inside the hole.
Use the blue crystal on the hole.
Then walk to the two-moon mark on
the floor. The shutter will open.
Use the rod to fix the plate. Go to
outside, you find some dirt at the
left of the tomb. Clear the dirt
and a status appear. Touch the it
and it will disappear. Get on the
crypts and you will go down.
Go left.
There is a door. When you walk towards the door, a guarddog
revived. Use a life crystal on the
bone beside the door. Two dogs kill
each other. Use the engraved rod o
open the door. Go into the door and
a pyramid in there. Use engraved
rod to open the pyramid. Use life
crystal on the alien body. But you
don*t know what it talk. So you
decide to stop talking and find
Magi.
Magi is kidnapped!
Magi is
kidnapped by a monster. You need Brink*s help. Go outside.
Walk to along the path. You find a
light bridge. But this bridge is
broken. Open the panel. There are
a light source and 4 prisms. To
repair it, it is easy. The rule is:
a light beam only pass 2 crystal,
all prisms should be use. So you
should switch the source, find out
which prism can deliver the light
to other prisms. (Don*t understand?
Never mind, switch the light to
the prism between the red and green.)
After
create the light bridge, don*t leave. Go to the cave interior.
You can see Brink working there.
Talk to him. But he won*t help you.
But you notice a crystal stash on
the ground. Go to the cave, use the
flashlight on the bat-liked
creatures. The Brink will run away. Dig
the crystal stash and get all life
crystals. Brink with make a deal
with you. Now go to the map spire.
Go to the
nest. Magi is kept here. Talk to Brink, he will draw the
monster*s attention. You*ll go to
the water falls source. Push the
BOULDER to block the water. Back
to the nest. Talk to Brink. Brink and
Magi will open the GRATE and kill
the monster.
Brink
will steal all the life crystals. Go to the beach with strange
light. Examine the light, and give
the tablet to Magi. Magi will find
the HIDDEN ISLAND. Go to into the
Island and you and find the last
PLATE.
Go back
to the nexus. As you arrive, Brink ask help from you. Go to
the plateau. Brink is trapped by
the crack inside the crevice. Use the
jawbone to cut Brink*s bone.
Alien Lab.
Back to
the nexus. Put the plates into the ALCOVE. The sealed door
will open. Take the tram to the
lab. Examine the device at the bottom.
There is a missing part . Then go
up, you can find the final light
bridge. Remove the nest and create
the bridge. You decide to ask the
alien about the missing part. (remember
to take a life crystal from
the crystal pool at museum.) Go to
the tomb through the light bridge.
Revive the alien. Ask him about
the alien device. He will tell you
about EYE and give you a ROD.
Go to the
map room. Enter the code in the map machine. It shows the
beach where is the missing part
can be found. Go to the beach and get
the Eye Part. Then go back to the
lab.
The ending
When you
back to the lab, Brink is waiting you. He take all of your
the life crystals. Fortunately
Magi have one. Put the Eye Part into
the gap. But you still need
more life crystal. You decide to talk to
Brink. (Don*t go to the crystal
pool, all crystals are taken by Brink)
Take the Eye Part will you. (He
still working at the cave on tomb
island)
When you
see Brink, show him the Eye Part, make a deal with him. Put
the Eye Part into the slot on the
relic. Brink will kill himself. Take
the crystal and the part back to
the lab.
Put the
part and the crystal into the panel. Talk to Magi. She will
operate the machine. But Magi will
die. You walk lonely to the light
bridge. Go to to the Eye. A
guarddog suddenly appear. Turn off the
light bridge, the dog will fall.
Walk into the Eye and watch the
ending animation!
P.S.: I had read someone ask if
this game has more thing one ending. I
think it has only one ending.
Because Boston can*t find any life
crystal and the end. So he can*t
save Maggie with crystal.
I got this walkthrough from Happy
Puppy
Wacky
Wheels Many
command-line parameters to use:
/2- double speed
/3- triple speed
Turbo- press brake and fire
to accelerate car
Jump- press break and
accelerate to jump car
Hog- 99 Hog
Ice- 99 Ice
Fire- 99 Fire
These params can be combined
Want to see the blowfish from Keen? Start a one player race, when the other players take off, hold down the brakes amd the left arrow. After 1.5 turns or so, the fish will show up.
Level shortcut: Firstly, make sure you
have a game saved on Player One mode (i.e. play one track and
then hit ESC to save and exit) and then go into the 'Ordering'
option and the game will show you a Panda on Silver Wheels track
2. (To drive any other racer, keep quitting and reloading 'Ordering'
till you get the racer you want.) Now load back up your
saved game and BINGO! You now play Silver Wheels track 2!
Windows
95 1) Right
click one the desktop, Select New...Folder
2) Name the folder "and now,
the moment you've all been waiting
for"
3) Right click the folder and
rename it to "we proudly present for your viewing pleasure"
4) Right click the folder and
rename it to"The Microsoft Windows 95 Product Team!"
(Type in
everything w/o the quotes, and mind the caps! )
5) Now open the folder - P.S.; you'd
better have an AWE 32 or equivelent with stero speakers :)